AI Insights · Timothy · April 2024
Top 5 2D Cartoon Games in Finland: Q1 2024 Performance
In Q1 2024, the top 5 2D cartoon games in Finland showed varied performance in terms of downloads, revenue, and active users. Insights from Sensor Tower reveal significant trends across these popular titles.
In the first quarter of 2024, the top 5 2D cartoon games in Finland exhibited diverse trends in downloads, revenue, and active users. Here’s an overview based on Sensor Tower data.
Candy Crush Saga from King saw a notable fluctuation in weekly revenue, peaking at approximately $155K in the second week of January and dropping to around $59K by mid-February. Downloads for this game remained relatively steady, hovering around 2K per week, with a slight dip to 1.4K in early March. Active users were stable, averaging around 42K, with a slight increase towards the end of the quarter.
Coin Master by Moon Active experienced a decline in weekly revenue, starting at $40K in early January and decreasing to approximately $18K by the end of March. Weekly downloads showed a similar downward trend, starting from 794 and ending at 519. Active users remained fairly consistent, averaging around 16K throughout the quarter.
Royal Match from Dream Games displayed a stable revenue stream, peaking at $35K in mid-March. Weekly downloads saw a significant decline, starting at 4.4K in early January and dropping to 1.9K by the end of March. Active users were relatively stable, averaging around 18K, with a peak of 21K in mid-February.
Clash of Clans by Supercell showed a mixed performance in revenue, peaking at $37K in early January and experiencing a low of $12K at the end of March. Downloads fluctuated, starting at 1.6K and dropping to 992 by the end of the quarter. Active users remained robust, averaging around 113K, with a slight dip towards the end of March.
Hay Day, also by Supercell, maintained a steady revenue stream, peaking at $27K in early January and ending at around $15K in late March. Weekly downloads were relatively stable, ranging from 2.3K in early January to 2.2K by the end of March. Active users showed an upward trend, starting at 79K and reaching 95K by the end of the quarter.
These insights highlight the varied performance of top 2D cartoon games in Finland during Q1 2024. For more detailed analytics and data, visit Sensor Tower.